So get this--according to Variety (via MacRumors), Aaron Sorkin, acclaimed for his work with The West Wing, The Social Network, and A Few Good Men, has submitted a screenplay to Sony based on Walter Isaacson's Steve Jobs biography. Sony tagged him as the screenwriter for the project back in may of 2012, and it looks as though he's finally wrapped up his draft.
Few games can command so bold a spot in the history of games as Pac-Man, and if you've never played the legendary game in all the years since its release back in 1980, you'll be happy to know that you can pick it up for free this week on the App Store. No more buckets of quarters, no pricey iOS downloads. Now, you have no excuse.
Today marks the anniversary of one of the most important milestones in Apple history--perhaps even in the history of contemporary technology. Seven years ago today, speaking at the Macworld Expo 2007 in San Francisco, Steve Jobs revealed the iPhone to the world. As MacRumors notes, at the time Jobs introduced it as a device that served as a touchscreen iPod, a phone, and an Internet communicator all rolled up into one.
The Science Museum in London is a fantastic place to visit if you're interested in the history of technology, but if you’re in the States or elsewhere, the chances of seeing the exhibits contained therein may be rather remote. That’s precisely why Journeys of Invention from Touch Press is such a great resource, as it allows you to learn about and interact with objects that are on display in that museum, plus others stored in its repository that aren’t even viewable by members of the public. Journeys of Invention features 81 objects — like the Apollo 10 command module, or a 17th-century microscope — along with 14 compiled journeys that link them through a logical progression.
Hey, open source enthusiasts! Want to know how long it takes for Apple to release its source codes to the public? Judging from an announcement from the Computer History Museum and the DigiBarn Computer Museum (via MacRumors), it's around 35 years. As of today, the two museums worked together with Apple to make the 1978 Apple II DOS source code available for non-commercial use for the first time.
Late last month we reported that the home where Steve Jobs and Steve Wozniak built the first Apple computers looked as though it was well on its way to becoming a historical landmark, and today the San Jose Mercury News reports (via MacRumors) that the plan has morphed into reality. Specially, Jobs' one-time home was labeled a "historic resource" by the Los Altos Historical Commission.
There’s something magical and fascinating about the time of the pharaohs that just grabs us. Whether it’s the boy king Tutankhamun, The Pyramids of Giza, or the extravagant hieroglyphic writing, ancient Egypt commands attention. We’re currently in the midst of Archaeology Month in more than a dozen U.S. states, so to celebrate, here are eight stellar apps that teach you all about the life, culture, history, and archaeology of one of the earliest and most celebrated civilizations.
Who expected one of the year's most intriguing games to be about fonts? Type:Rider features an odd premise, being an experiential side-scroller inspired by the history of typography, but it mostly soars due to excellent production values and inventive levels based on the fonts themselves and the processes and techniques around them. As a pair of dots, you'll roll through striking stages that spotlight paths built on the backbone of the fonts themselves.
Many of us still think of computers as relatively new things, but apparently the devices and the people who've created them have been around long enough to warrant historical veneration. Take Steve Jobs. As reported by CNN this morning, the home where he and Steve Wozniak first started cobbling together Apple I computers may soon be designated a historical site.
Sept. 28 marks this year's Museum Day, an event during which participating museums open their doors to the public for free to anyone presenting a promotional ticket. While we fully encourage you to appreciate the arts in person and support your local institutions, we know it might not be easy to do so. If you can't fit a visit to the museum into your schedule, these eight great apps offer simulated trips to some of the most amazing exhibits all around the world. If you can't experience Museum Day in person, or simply wish to extend your exposure to the arts, be sure to slot them into your download queue.