A battle-scarred wasteland, mutants, and an evil shadow government; cry as we might for originality in all forms of entertainment, postapocalyptic themes are more pervasive in nerd culture than black, plastic-frame glasses. Following in this great tradition comes id Software’s Rage (ported to Mac by Aspyr Media), a gorgeously rendered game that plucks liberally from the vine of similar titles--and goes nowhere with it.
Doom was released by id Software in 1993, and it cleverly combined hugely innovative gameplay features with a storyline crammed with controversial satanic imagery… so its success was assured. Playing the part of a lone soldier up against the hordes of Hell, the player had to navigate his way through the maze-like levels, blasting the enemies with a range of destructive weapons. Multiplayer mode and the ability to design your own level mods gave the game longevity. It laid the foundations on which gaming’s most popular genre would be built.
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Rage HD is packed with an overabundance of mutants, and each and every one of them wants you dead. Luckily for you, your will to survive is only surpassed by your ammunition and the itching in your trigger finger. Some crazy, unexplained event places you at the disposal of a fat-cat TV host, who has you all too willing to engage in a fun house of horror.
You know the iPhone is very powerful, but did you know that it can handle some of id's really graphics intensive games, too? John Carmack, the man who brought Doom to our hearts and to our computers, demonstrated Rage on the iPhone during his keynote speech at QuakeCon 2010. The game was running at a very normal 60 frames-per-second, better than the abilities of the Xbox or Playstation 2.
Carmack's demonstration only shows what the iPhone hardware is truly capable of, especially now that the processors are getting beefier with each iteration. The game was shown demonstrated on an iPhone 4, but it could probably, very easily, run on an iPhone 3GS.