For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.