Don’t get us wrong, we appreciate tasty eye candy like Avatar. But
documentaries tend to be the films that really amaze us. The impact of
the right story told by an artist compelled to share it tends to stay
alive in our hearts and heads long after we’ve forgotten whatever passed
for a plot in the big blockbuster productions.
And our fondness
for documentaries and independent film makers was deepened this year
when we found out that nine of the ten Oscar nominated documentaries in both the
"Documentary Feature" and "Documentary Short" categories were made using
Apple’s Final Cut Pro software.
Some of the 2010 documentary
nominees kindly took time out of their busy Oscar weekend to talk to us
about their films and how they made them.
In the May issue of Mac|Life, we interviewed Leander Kahney, managing editor of Wired News, contributer to the Cult of Mac blog, and author of the new book Inside Steve’s Brain (Portfolio, $23.95). The book, in bookstores now, is part management theory text, part history of Apple and technology, and part Steve Jobs biography—a lively, enthralling look into the people and processes behind the success of Apple, and a glimpse into the motivations and passions of the man who guides and controls the company like no other CEO in business today. We spoke with Kahney to peek inside his brain and find out what it was like to write about the biggest personality in the computer industry. Here’s the full transcript.
In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on September 7, 2008. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.) We recently stopped by EA’s Maxis office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.