One of the most exciting games of 2011 has just become available on the App Store today. The latest game in the long-running Rainbox Six tactical shooter series has had a lengthy hype campaign ramping up over the last few months, and now we've got the chance to try it out for ourselves. Shadow Vanguard was developed by Gameloft which has essentially dominated the iOS shooter genre with games like N.O.V.A. 2 and Modern Combat 2. We're looking forward to seeing what they're able to do with the Rainbow Six series.
A deceleration in the manufacturing output at Foxconn, the factory that produces the lion's share of iPhone and iOS devices for Apple, has spurred concern for reduced quantities of Apple products on store shelves. In response to Foxconn changing from "Market Outperform" to "Market Perform" prompted JMP securities to downgrade its outlook on Apple stock. As a result, earnings expectations for the quarter has been reduced from $23 billion to $22 billion.
The iPad 2 is here, and developers are already starting to make the most of the refreshed tablet’s dual-core A5 processor, twin cameras and superior graphics processing. But are apps optimized for the iPad 2 really so different than the same ones on the iPad?
Illusion Labs has built a reputation for itself over the years as a developer of expensive-but-totally-worth-it Apps. Their games don't sell for the going rate of 99 cents, but it's never mattered much because they've been so good. You may remember them from such innovative titles like the extreme sports game Touchgrind and innovative platformer Sway.
Over the past few years, iOS gaming has had a very rough time becoming accepted by the wider media as a legitimate gaming platform. In the early days of the App Store, their skepticism was probably warranted as the massive gold rush that was App development in 2008 flooded the store with huge levels of junk. Since then, things have completely turned around and iOS is getting some of the best games available on any platform. Today's news is one of the best indicators that the media is beginning to see the light of iOS gaming.
Apple has long offered a way to bookmark our favourite websites to the home page of your iOS device, giving websites the same level of prominence afforded to native apps. This increased visibility now comes at a steep price, however: websites launched via home page links don't get to use Safari's new Nitro engine, which means they run two to three times slower than websites launched directly from within Safari.
Mac|Life was in Boston this weekend to scope out the Apple gaming presence at the bi-annual Penny Arcade Expo. PAX is primarily known for its focus on console gaming, but Apple gaming -- particularly iOS games -- have slowly been creeping into the show.
After last week's strange revelation that Rovio Mobile wants their company to become "Disney 2.0" we expected them to quiet down a little bit. However, that's certainly not the case this week as the same representative, Peter Vesterbacka, fired back at Nintendo president Satoru Iwata for saying that mobile games are "disposable."
With every new piece of Apple software comes a slew of firsts, as people look for ever more creative ways to use what Cupertino has bestowed upon us, and the release of the iPad 2 is no exception. Now, from Anna Elizabeth James and Majek Pictures comes word of the release of Goldilocks Episode 9, possibly the first all-iOS film created using entirely iOS devices, and Apple-produced software.
Wake up, sleepy heads. Did your alarm clocks go off at the right time? Did it make a difference if you updated to iOS 4.3? Did those of you with older iOS versions have any trouble with your clocks? Remember 6 months ago when all that was a very big deal? Here's to hoping Apple didn't miss anything, and just in case you did, we've got it all right here.