If you want to gain a deeper understanding of what it takes to make a bleeding-edge iOS game, you can take a multi-year course on software development, or you can devout a few well-spent moments of your time to chat with John Carmack. Some of you out there may not be familiar with his name, but you’ll most certainly be aware of his work. As the lead designer on groundbreaking games such as Doom, Commander Keen and Quake, Carmack and id Software have helped to define the modern video game. Yesterday, Carmack’s latest creation--Rage--was made available in the iTunes App Store for all iOS devices. Despite his busy schedule, Carmack took the time to speak with us about the game.
Halloween now be a distant memory, but the folks at iD Software are ready to tickle your fear fancy with the release of RAGE for iOS, available in two universal app versions, one of which ups the ante on high resolution textures for newer devices.
There's a whole lotta ruckus surrounding the fabulous iPad/iPhone game The Incident of late. With the recent release of the of Version 1.2 of the The Incident, The game's developer Matt Comi gave giddy players the ability to control all of the action on their iPad screen by using their iPhone or iPod touch. If that wasn't enough awesome sauce for you, then you'll be thrilled to hear about the second generous helping he has planned: With the release of Version 1.3 of the application, gamers will be able to get their pew-pew fix on an even larger scale as the incident will be playable on TVs and monitors via a direct iPad connection.
You may know John Carmack as the game-maker, the dreamer of dreams of sorts. Carmack is the creative brains behind such computer gaming classics like Quake, and now the mobile development team at id have big plans for iOS. Carmack demoed RAGE on the iPhone at this year's QuakeCon, and now he's speaking out about his plans for the game on all iOS devices.