Produced by the same creative geniuses behind the wildly popular ThumbJam app, DrumJam is a fully-featured iOS beatbox and drum sample collection, which includes a wide variety of programmed rhythm styles that span a range of world music. It also features an interface that provides both instant gratification and loads of musically useful results, which can then be used in actual music-making endeavors.
In its past life as My Xbox Live, Microsoft's companion app allowed Xbox 360 users to lightly interact with friends, view their created Avatars and Achievements, and have a mobile way to stay looped in on the home console gaming service. Following a radical transformation, the new Xbox SmartGlass goes beyond mere surface-level synergy to become both a touchscreen input device for the console and a second screen for expanded game and media experiences.
The latest game to offer yet another take on the popular Angry Birds-style bombardment genre, Super Dragon is a goofy game of hurling fireballs and avoiding falling debris in order to regain your missing chompers. This funky physics puzzler stars a superstar dragon named Smokey, who is hellbent on recovering his lost teeth -- but getting them back is trickier and occasionally more aggravating than you might expect, thanks to the unpredictable laws of gravity.
The Compact Disc recently celebrated its 30th birthday, but for most people, digital files stored on a Mac (or streaming from a cloud) have completely replaced plastic discs shoved inside a stereo. But despite recent improvements to the speakers inside many late-model Macs, they're still lacking when it comes to listening to your favorite tunes. Palo Alto Audio’s Cubik is a pair of desktop speakers built to wring as much sound as possible out of your files, without hogging much space on your desk
Well, the weather sure seems unnervingly warm, but the holidays are here. And if you're the parent of little ones, it's time to start sweating as the kids ask Santa for uncomfortably expensive presents. What are kids asking for these days--a pony? Their very own jetpack? Nope. According to a Nielsen study, most children just want iOS devices under the tree this year.
My Little Pony - Friendship is Magic shines right out of the gate, but it loses its gleam when you hit the inevitable paywall. The core of the game -- building and expanding a town -- is fun and compulsive, while the repetitive mini-games are short enough to be only slightly annoying after prolonged play time, plus Gameloft pulled out all the stops in presentation. But your progress gets heavily stilted if you don’t shell out for in-app purchases, and it appears impossible to finish the story without spending big money.
On consoles and PC, Need for Speed: Most Wanted recently returned the enduring racing franchise to glory, delivering a huge open-road experience in which players can explore, compete, evade police chases, and test out dozens of licensed rides. Expectedly, the universal iOS take is less robust; it finds the middle ground between its much larger (and pricier) brethren and the series' past mobile entries, delivering a portable racer that impresses on many fronts, yet doesn't fully satisfy.
Nearly everyone likes roller coasters, so you can hardly blame Nutty Fluffies’ carnival-prize stuffed animals for wanting to ride when their theme park is closed. Of course, this being an iOS game -- one made by the studio behind the Xbox 360’s physics-defying Trials series -- it's more than a breezy day in the park for the animals. You must guide them safely through each track by swiping to move the train and collect hearts, but the safety regulations seem nil, so coaster cars can (and will) go flying off the track if you hit a bank too hard or put a little too much speed behind a jump.
I've spent at least a solid hour each day for the past couple weeks poking at a giant virtual cube, chipping away thousands of tiny blocks, one at a time, until my hands get tired. And you know, for the life of me, I can't explain why I keep at it. I know it's not likely that I'll be the one "lucky" person to reach the center of the cube and capture the mysterious, life-changing thing that its creator purports is awaiting within. It might take months, and maybe even years for that to happen. So why are thousands of other players like myself addicted to the repetitive cube-poking grind? That's the grand mystery of Curiosity: What's in The Cube.