We love The Oatmeal's comics. Not only do we like his style of cartooning, but we also love that his comics are so right on about life. Take this blog post for instance, entitled "This is how I feel about buying apps."
We'll include the last comic panel for you just for effect, but head over to the site to see the blog/comic post in its entirety.
It's back to school time and you know what that means--sales across all department stores nationwide (might we suggest you consider a wardrobe update during this time?), and adorable kids crossing the street with over-sized backpacks, and plenty of gridlock in front of your school. Well, we're not too thrilled about that last part, but what's better than sending your kid off to school with a MacBook, iPhone and iPad loaded with useful apps?
Welcome to yet another Game Time. This week we take on a few games that differentiate themselves from other titles in the App Store with elements like subtle gameplay mechanics and unique visual styles. Not all of the games featured scored a grand slam on their first try, but all are worth checking out.
When I was a kid, we played videogames with plastic Atari controllers—mine had teeth marks on the joystick for some reason. But time marches on, and now we play with all kinds of futuristic implements: a plastic Fender Stratocaster, motion-sensing nunchucks...and a sophisticated dual-camera, Wi-Fi equipped, iPhone-controlled quadricopter.
Yes, really. Not only is the AR.Drone a mind-blowingly cool toy and efficient way of making nerdy new friends at the park, its support for augmented reality gaming could really help it take off (ooh! pun!) if developers jump on the open platform. At press time, no games were ready, except the built-in "Drone Wars" which requires two copters, one more than we had. But the potential for awesomeness is clear.
There were light fingers this week; there was at least one snowy white iPhone 4 in the Great White North; there were apps galore; emails from Steve; more incredible impossible hard-to-credit stuff from Piper Jaffray, which seems to specialize in pixie dust and random guessing; and there was Google and Verizon, trying to make us hate them more than we hate AT&T. Oh yeah, there was also Mac|Life, where all of this makes sense.
Whether you’re just getting into iOS development, or you’re a seasoned pro coding away since 2008, sometimes you need a few resources to pull off a successful application. Otherwise, your apps could get lost in the dark corners of the App Store. To help you build the best app you can, we've gathered our ten favorite resources for iOS developers. These tools can help you throughout planning, developing, and managing your applications in the App Store.
Last week we took a look at using and troubleshooting Facetime, a new feature included with the iPhone 4 that utilizes the front facing camera. This combination of hardware and software can be used for better or worse, but ultimately it can be a whole lot of fun.
This week's tips will focus on using FaceTime on a plane, in a car, on a bar, and from very far...away. Plus, we've got some bonus FaceTime tips included.
There are a few TV apps already out there, such as AT&T's U-Verse, but so far they've been optimized just for the iPhone. Well now, iPad owners will have an app for TV too, brought to you by Verizon. Today, the company revealed a series of video apps, including one that lets FiOS subscribers watch what they get on TV on their tablets. The app is slated for release early next year.
Unfortunately, there will be a few limitations. To make sure users are paying for what they get, subscribers can only watch linear programming on their iPad at home. The app will essentially be streaming content from your FiOS set top box to your iPad.
Welcome to this week’s GameTime. This week we’ll take a look at spiritual successors, sequels and downright ripoffs. But the surprise here is that even the games with the most blatantly jacked play mechanics still shine on the iOS Devices.
Earlier this week we told you Apple had given developers the ability to allow educational institutions to get a discount on volume App Store purchases. At the time, Apple hadn't give anyone any information on the volume pricing program, but they have finally explained how this volume licensing program will work.