Ever played a video game and thought you could’ve done a better job? The quirky and feverishly addictive Game Dev Story lets you prove your mettle by fusing together varying genres and settings to create potential blockbusters, while facing hurdles like bad reviews, power outages, and the ever-shrinking lifecycles of home consoles. You’ll have a 20-year cycle to build and expand your studio, as well as hire and train talent, so what are you waiting for? The next virtual smash hit could be yours!
Yawn, ho hum, another quiet week in the Mac world, as virtually nothing of interest to anyone happened, no big announcements were made, and we spent a week in a deep, deep coma. Wait, what? Something happened? Verizon got the iPhone? (Checking calendar) It's not April Fool's Day? Whew, lucky we've got tons of people on this beat or else this little news exclusive might have slipped right under our radar.
If your Apple mobile device is rocking iOS 4.2 and you still haven't had a chance to show everyone how cool Airplay is, it's time to step up your game. Why? Apple has released a beta version of iOS 4.3 to developers, meaning that your current load of iOS hotness will soon become a steaming pile of obsolete news.
After years of whispering, back room deals and the pleading of countless Apple aficionados who refused to be yoked by an AT&T contract, Apple is rolling the iPhone out to a second American provider. As has been speculated for months, the Verizon iPhone is CDMA network compatible, as opposed to the GSM goodness that much of the rest of the world enjoys. Coming from Canada, a country that saw the iPhone finally make it on to all three of our major national telecoms in late last winter, I understand why everyone down south is so excited, as it wasn’t so long ago that we were all wigging out up here about being about to get our meathooks on an iPhone too.
With Verizon FINALLY getting themselves some Apple-branded smartphone goodness, the world can finally focus on other, equally important rumors. Let's start with this one: Microsoft is hard at work developing their own in house answer to Apple's FaceTime.
Everyone knows about what a great place the Macworld Expo is for discovering great new Apple-centric products. Those who have attended the Expo can also attest to how much cash you can spend over the course of a visit to the Expo's many vendors and companies. If you're not careful, you could go in a rich man, and by the end of the day end up a gadget-laden pauper. Fortunately, starting year, visitors to the event will also be able by trading in their old iPhones to e-Cycle in exchange for some brand new greenbacks, making the purchase of new toys a little less painful.
Canabalt has been an addicting Flash browser-based game for some time, but the iPhone and iPad version of the game changed where we could play this game. Now, thanks to the Indie iPhone Holiday Sale, the developers have been able to give 1/3 of the profits from the game to charity this holiday season.
The thing we've long-loved about Skype is the ability to conduct a video chat with relative ease, but it wasn't until just last week that you could video chat right from your iOS devices. That's why we wanted to take a minute to show you how to utilize Skype's new video calling features.
We have yet to meet a person who didn't find the way text bundles are priced as anything other than completely mercenary. Seriously? Our only options are the just enough (if you use sparingly) 200 or the waaaay too much (unless you refuse speaking on the phone and only text) 1500? No middle ground, AT&T? None?
This is precisely where third party app developers have stepped into the gap. And, boy, have they. There are nearly as many texting apps as there are fart soundboards. What's a discerning customer to do? You could spend a couple days downloading and trying out what the app store has to offer, or you could sit back and let us do the work.