If you're unfamiliar with Minecraft, suffice to say that it's one of the most unlikely success stories the world of gaming has seen in the past decade. This extremely low-budget, low-fi open world hit has now racked up more than 1.3 million downloads, and that's before the game has technically even released yet (the game is technically still in beta.) Today we got the exciting news from Markus Persson, the founder of Minecraft's developer (Mojang) that Minecraft will be releasing on iPhone and iPad "sometime later this year."
Chillingo, the publisher behind games like Cut the Rope and Guerilla Bob, announced that its currently working to bring the B-list first-person shooter Painkiller to iOS platforms. The original Painkiller was developed by People Can Fly for the PC platform and was widely known for its incredibly over-the-top action and violence.
When Apple blocked Google Voice from the App Store, the most hilarious reason they gave was that it replicated a core function of the iPhone. We laughed because there were literally dozens of WebKit based browsers in the App Store, duplicating the functionality of Safari. When Norway's Opera tried to get their browser in the App Store, Apple originally balked, then relinquished. And we celebrated. Well, get out those party hats again because it looks like an upgrade -- a big upgrade -- is coming our way.
Earlier today, a story appeared on PocketGamer.biz alleging that Apple had scolded Capcom over last week's $1400 smurfberry scandal. The report was based on comments from an anonymous source who said that Apple was upset by the recent flurry of return requests due to children accidentally buying expensive virtual items in the online Capcom game Smurfs' Village, and "had strong words" with Capcom over the issue. The report also said this controversy had prompted Apple to reconsider their iTunes log-in policies. However, when we spoke to representatives at Capcom, they said Apple never talked to them at all about this situation.
Last month, an indie platformer titled The Blocks Cometh was submitted to Apple for approval and was released on the App Store shortly thereafter. It was even given some spotlight in the App Store's new and notable section.
But here's the kicker: the game's developer had no idea it had ever been submitted. Pirates had stolen the source code and submitted the game themselves. Since then, Apple has taken down the pirated copy of the game, and now the official copy is set to be released tomorrow with a little love from the fantastic platformer League of Evil.
The ink has barely dried on Apple's new App Store subscription feature, one that will allow for magazines, newspapers and other publishers to off varying length subscriptions to users of iOS devices. However, according to various law professors, the new policy has the potential to catch some antitrust flack.
Neverending one-button platformers have become extremely popular on the iPhone over the past year. Games like Canabalt proved you didn't need complicated design to engage players for hours. Now, indie developer Honeyslug is taking that formula a step further with their new release Poto and Cabenga. You control not one, but two characters with a single button.
Tower defense games on the iPhone are extraordinarily common. Most of them fade into obscurity and are forgotten within days of their release. TowerMadness is one of the few and the proud that continues to stand above the rest and serve as a mark of quality. It's probably not as good or as popular as Fieldrunners, but this new update is definitely a step in the right direction.
Spacetime Studios has announced that they are working on a follow up to their well-known free iOS massively multiplayer game, Pocket Legends. Rather than a sequel to the successful fantasy game, they're switching genres altogether and crafting a whole new experience, with a science fiction theme. The game is dubbed Blackstar and is tentatively scheduled for release in the second quarter of 2011.