iphone

Susie Ochs's picture

 When Steve Jobs introduced the iPhone in his January 9, 2007, keynote address, he called it “a widescreen iPod, mobile phone, and Internet communicator.” And it was. Later in the speech, he explained that it ran a version of Mac OS X, designed for “desktop-class applications.” And it did—but the iPhone only used the applications that Apple chose to build into its firmware. Developers could only write apps to run in the Web browser, or be installed on hacked, or jailbroken, iPhones.

Roberto Baldwin's picture

BioShock on the iPhone? Sweet!

BioShock and Re-Volt to shoot up your productivity.

Anonymous's picture

The Upcoming 4G Battle

 iPhone users should have more than Steve Jobs' keynote address on June 9 to speculate about. It may be too soon to tell, but it looks as if wireless technology may be gearing for a standards war akin to the throw-down between Blu-Ray and HD-DVD. There's an urgent need for fast, widespread Internet access -- gods know we need our YouTube videos as fast as we can get them. Currently, the iPhone has a data transfer speed of a mere 60 KB/s to 170 KB/s on its EDGE network and a slightly more respectable 150 KB/s to 6000 KB/s through Wi-Fi. The fourth generation (4G) of wireless tech is expected to serve up data at a scorching 100 Mbit/s to 1 Gbit/s.

Roberto Baldwin's picture

 With Steve's WWDC keynote only a month away, many iPhone owners are wondering just how powerful the iPhone will be as a gaming device.

OtterBox iPhone Defender

Klutzes and Adventurers Rejoice

Roberto Baldwin's picture

New spy shots show up in Chinese-language forum.

Anonymous's picture

 After dangling one of the world’s coolest gadgets in front of attendees at the 2007 San Francisco Mac Expo for the better part of two hours, Steve Jobs broke thousands of hearts by setting iPhone’s release date a few seasons down the road: “We’re announcing it today because with products like this we gotta go and get FCC approval, which takes a few months. We thought it would be better if we introduced this rather than ask the FCC to introduce it for us.”

Anonymous's picture

3G iPhone -- Why It Matters

 Like every shiny new piece of Apple hardware, it seems like from the very moment the first people in line got their paws on an iPhone, speculation began over when Apple would be releasing the second generation. Why? Well, for one, it provided a convenient out for anyone who didn’t want to drop $600 on a new phone (Yeah, yeah, that’s it—I’m waiting around for a better iPhone). But the truth is, the iPhone was released with features that many users felt could stand a little improvement. Where were the third-party apps? No Java? And isn’t this EDGE network a tad slow?

Anonymous's picture

The Canadian iPhone Waiting Game

 Canadians have been waiting for the iPhone to arrive since it was announced at Macworld 2007. Some Canadians refuse to wait for homegrown carriers to adopt the revolutionary device. Hell-bent on owning an iPhone by any means necessary, they've hacked, bartered and unlocked their way into possession and control of the coolest phone...well, ever. 

Anonymous's picture

 Apple displayed games at its iPhone SDK event, with EA, Sega, and Apple itself unveiling upcoming products. Sega will release a tilt-sensitive version of Super Monkey Ball, its marble-in-a-maze franchise. Apple showed Touch Fighter, an OpenGL space-pilot game where you lean the iPhone to steer and tap the screen to fire. And EA announced plans to bring a version of Spore to the iPhone. Release dates aren’t available for Super Monkey Ball or Touch Fighter, but EA is targeting a September release for iPhone Spore. In addition to the creature simulation, EA has “other [iPhone] games in early stages of development,” according to EA spokesperson Trudy Muller. While Apple announced that all iPhone products would also work on the iPod touch, EA didn’t offer any comment about Spore’s specific phone-free compatibility.