When he launched CyberSynchs, a company that makes data-synchronization
software, in 2008, Amos Winbush did it with little more than the iPhone in his
pocket. Apparently, computers are no longer necessary for entrepreneurs
in the startup phase. As Winbush himself blogged on Under30CEO.com,
“When CyberSynchs received Series A funding from Momos Capital, the
entire deal was orchestrated--on my end--from my jacket pocket.
Everything from conference calls to agreements were handled via
Electronista reports that Wearable began shipping
their AirStash wireless flash drive today. Those concerned about the
lack of an SD card slot now have a highly portable way of accessing
media on SD/SDHC cards wirelessly.
reported today that NAND flash memory manufacturers have been caught in a
tight situation. Apple may be moving to secure long-term supply
contracts to ensure they have all they need for iPods, iPhones, and
reports that a new Crowd Source study shows that Blackberry owners
haven't developed long-term affinity for their devices. The study
revealed that 39% of current Blackberry owners said they are "very
likely" to buy an iPhone as their next device. Another 34% said they
expect to try an Android next.
Instapaper Pro has long been a great way to load your iPhone with
content that you can browse at leisure--even if you don't have a
wireless connection. Now they've enhanced it in version 2.2 with
pagination, dictionary (Wiktionary) lookup, an in-app browser, and email
The web is buzzing today with reports that multitasking will be coming
to the iPhone OS at least by version 4.0, and just maybe in 3.2. In
Another iPhone Blog shows a screen shot with an allusion to
Don't let the name fool you. Game Week is serious business. Sure, we get to play tons of cool games for hours on end, letting deadlines slip past, drying out our eyes, staying up late, killing the batteries on our iPhones. But still. Serious, serious business.
Besides, who ever said serious business couldn't be fun at the same time? Some jerk, that's who. So have a little bit of serious fun with the Mac|Life team – we might just let you go first on Mario Kart.
We took some time out with the developers at Mono Touch to discuss their software that allows
developers to create C# and .NET based apps that run on the iPhone and
iPod touch. The app helps independent and big time developers deliver
superb games and applications to the mobile device by offering the tools
to code apps that utilize the iPhone's operating system. Recently, Mono
Touch also released support for the iPad SDK.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.