A couple of days ago we received a confirmation from Square Enix that the rumors surrounding the iOS release of Final Fantasy III were true. The original Final Fantasy III never came to the United States (except for the 2006 Nintendo DS remake), so every opportunity RPG fans get to play it is a cause for celebration. However, despite the confirmation there was still one small hole left in the story that we were left wondering about: what version of Final Fantasy III will the port be based on?
According to a new press release from Polish developer Infinite Dreams their free App Store game Can Knockdown has reached 2.5 million downloads, and the developer is hard at work on a sequel. Perhaps even more astonishing than the huge number of downloads is the fact that the developer was able to figure out how to make a sequel to a game called Can Knockdown.
Most iPhone games offer a conveniently simple distraction from everyday life. If you're waiting in line at the bank then a thirty second game of Robot Unicorn Attack works perfectly. Every once in a while though we need something a little bit more thought provoking. We're hoping the upcoming deck-building card battler from MoreGames, Orions 2: the Deckmasters, will fit that bill.
Late last week, some rumors began to circulate that Final Fantasy III would soon be getting an iPhone port. However, that's where the news stopped. Two problems arose: A) the news was based off of a scan of a japanese magazine that nobody could read to confirm the news, and B) nobody knew whether the game (if it existed at all) was coming to territories outside of Japan. Today Square Enix offered an official word on the matter, and we can all rejoice in the knowledge that one of the lost Final Fantasy games will find its way to North America on the iPhone.
If you're unfamiliar with Minecraft, suffice to say that it's one of the most unlikely success stories the world of gaming has seen in the past decade. This extremely low-budget, low-fi open world hit has now racked up more than 1.3 million downloads, and that's before the game has technically even released yet (the game is technically still in beta.) Today we got the exciting news from Markus Persson, the founder of Minecraft's developer (Mojang) that Minecraft will be releasing on iPhone and iPad "sometime later this year."
Chillingo, the publisher behind games like Cut the Rope and Guerilla Bob, announced that its currently working to bring the B-list first-person shooter Painkiller to iOS platforms. The original Painkiller was developed by People Can Fly for the PC platform and was widely known for its incredibly over-the-top action and violence.
When Apple blocked Google Voice from the App Store, the most hilarious reason they gave was that it replicated a core function of the iPhone. We laughed because there were literally dozens of WebKit based browsers in the App Store, duplicating the functionality of Safari. When Norway's Opera tried to get their browser in the App Store, Apple originally balked, then relinquished. And we celebrated. Well, get out those party hats again because it looks like an upgrade -- a big upgrade -- is coming our way.
Earlier today, a story appeared on PocketGamer.biz alleging that Apple had scolded Capcom over last week's $1400 smurfberry scandal. The report was based on comments from an anonymous source who said that Apple was upset by the recent flurry of return requests due to children accidentally buying expensive virtual items in the online Capcom game Smurfs' Village, and "had strong words" with Capcom over the issue. The report also said this controversy had prompted Apple to reconsider their iTunes log-in policies. However, when we spoke to representatives at Capcom, they said Apple never talked to them at all about this situation.
Last month, an indie platformer titled The Blocks Cometh was submitted to Apple for approval and was released on the App Store shortly thereafter. It was even given some spotlight in the App Store's new and notable section.
But here's the kicker: the game's developer had no idea it had ever been submitted. Pirates had stolen the source code and submitted the game themselves. Since then, Apple has taken down the pirated copy of the game, and now the official copy is set to be released tomorrow with a little love from the fantastic platformer League of Evil.
The ink has barely dried on Apple's new App Store subscription feature, one that will allow for magazines, newspapers and other publishers to off varying length subscriptions to users of iOS devices. However, according to various law professors, the new policy has the potential to catch some antitrust flack.