Adapted from 2008's brilliant Geometry Wars: Retro Evolved 2 on Xbox
360, Geometry Wars: Touch maintains most of the addictive thrill of its
console counterpart, even adding a worthwhile new play mode, but the
touch interface cannot fully compete with the precise, analog-based
control scheme the game was originally created for.
When you think of St. Patrick's Day celebrations, your mind immediately
turns to that hotbed of Irish culture, Orem, Utah, right? Well, perhaps
not. But Orem's NinjaBee software has decided to celebrate the occasion
by offering their games for the iPhone and iPod touch for free!
Don't let the name fool you. Game Week is serious business. Sure, we get to play tons of cool games for hours on end, letting deadlines slip past, drying out our eyes, staying up late, killing the batteries on our iPhones. But still. Serious, serious business.
Besides, who ever said serious business couldn't be fun at the same time? Some jerk, that's who. So have a little bit of serious fun with the Mac|Life team – we might just let you go first on Mario Kart.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.
Scene It? is best known as a raucous party game, but with Scene It?
Movies, the series expands to the iPhone with a well-produced package
that maintains much--but not all--of what makes the DVD and videogame
versions such a blast. Like those more robust predecessors, Scene It?
Movies tests your knowledge of films with questions and mini-games,
some of which use actual video clips from blockbusters. Memorable
moments from numerous films appear in these scenarios, followed by
multiple-choice answers that are quickly selected with a touch of the
Up until now, the fidgety furballs of Chuzzle, which took Macs and PCs
by storm in 2005, have been notably absent from PopCap’s iPhone library
of puzzle games. An intensely addictive tile-matching puzzler in the
style of Columns, Chuzzle presents you with six-by-six rows of brightly
hued chuzzles--puffy, big-eyed critters that resemble Star Trek’s
Tribbles, only more high-strung. Slide the columns with your finger to
match three, four, or even five chuzzles of the same color, and they’ll
pop in delight, allowing more chuzzles to flood the game board. As you
advance to later rounds, you’ll be hit with obstacles like chains that
lock random chuzzles into place. The goal, of course, is to keep
popping chuzzles until no moves are left.
The folks over at Kotaku have really
stumbled upon a gem. Twelve shots of the first game made
specifically for the iPad have been released. The game is called Zen
Bound 2, and the publishing company is regarding it as a "sequel and a
revision" of the original iPhone game. The game will include tons of
new levels, more music and graphics that will exhibit the iPad's
capabilities as a gaming platform.
Don’t call it a port--Street Fighter 4 for iPhone and iPod touch is an
entirely new game with the same look and feel of the console games and
classic arcade cabinets. What’s different, of course, is the way you
play the game. With a bit of added UI ingenuity from the "visual pad"
engine, Capcom delivers a surefire hit that’s definitely going to tire
out your thumbs. Check out our hands-on video after the jump.