The first people to wait for an iPhone 3G at Apple’s Fifth Avenue store came as a group—which may have staved off loneliness. Twenty-four hours before the first unboxing, fewer than ten people were lined up. Compared to the queue in 2007, where almost forty people were waiting, the 2008 line was sparse.
But those numbers quickly swelled around midnight. By 7 am, over two hundred people appeared. By 7:30, the queue stretched across Fifth Avenue, down 58th St., across Madison Avenue, and partway up 59th St. Eyeball estimation: 400 people.
Even though they were stuck on a snaking line, hundreds of people deep, every one of them looked happy to be there.
The wait is "officially" over. Apple released the iPhone/iPod touch Software 2.0 update. For iPhone users, go ahead, plug your device into iTunes and hit "Check for Update." The update is free. iPod touch users can get the update here, unfortunately it's going to set you back $9.95.
Don't be surprised if it takes a while for the download. Apple's servers are getting hammered.
Salty the iPhone emerged from the ocean with super powers, namely that he can dispense essential advice and spread the cooling salve of knowledge over all your hottest, itchiest, burningest questions. Pose your quandries at firstname.lastname@example.org, and check out his first round of infinite wisdom after the jump...
Apple has released MobileMe to the delight of many a .Mac member.
Well, almost released. Not everyone has had success signing on to the system. But like the rest of today's releases, all you need is just a little patience.
The new $99 a year service, replaces the aging .Mac service that many considered overpriced and underpowered. The new service adds push email, contacts, calendars and web galleries. The service will sync Macs, iPhones and Wi-Fi connected iPod touches using the "Cloud."
Apple also introduced a new email domain with MobileMe. Users can finally embrace their inner narcissist with an @me.com email address.
Current .Mac users are automatically upgraded and will keep their @mac.com email adresses until they decide to change it out with an @me.com account.
EA has released an iPhone and iPod touch edition of Tetris through the App Store. The company also announced Scrabble and Sudoku, but those are expected to launch later in the day and weren't active as this post was published. All games had previously been published for the iPod, but several gameplay updates take advantage of the iPhone's input abilities.
Tetris is yet another copy of the falling-piece puzzler, where you complete rows to clear them away. In addition to the classic game mode with its original rules, this new version includes a "Magic" mode, with many embellishments. Shaking the iPhone, poking, and flicking blocks allows new ways to solve boards; you can even shrink blocks through a pinch or draw your own shapes. Tetris costs $14.99.
New software company, Publisher X, has targeted the iPhone and iPod touch in launching its first five games through the App Store. A pinball game, a puzzler, and three casino titles are available now at a price range between $4.99 and $9.99.
Zen Pinball: Rollercoaster brings a pinball table to the iPhone. 3D graphics show the action, while finger taps to any of the four corners launch the left or right flippers. An optional tilt mode even lets players nudge the table by twisting the iPod. In our initial experience with the game, the action felt fluid, resembling a physical table. Zen Pinball: Rollercoaster costs $4.99.
Gameloft has announced the release of six iPhone and iPod touch titles, available through the App Store today. You might be familiar with most of them, since each has already been published on the Classic iPod, to web browsers, on general mobile phones, and possibly even advanced refrigerators. (Oh, we kid. Those fridges aren't out yet.) We initially had low expectations for these conversions, but after hearing more, we're excited about some of the iPhone-only tweaks to these titles.
Diamond Twister is a tile-matching game, where you swap two adjacent tiles with a swipe of your finger; match three or more, and the like-tiles disappear. While the game mechanic isn't original--Bejeweled and others use the same scheme--Diamond Twister reads the iPhone's orientation to change the game's direction of gravity. This addition lets you chip away at hard-to-reach bottom tiles with just a twist of the phone. Diamond Twister costs $7.99.