If you could reduce the 20th century optical artist Victor Vasarely to his essence and jam him into your iOS device, you’d end up with Isometric, a sparse design app with a single creative element: the rhombus. There’s an old design adage, “less is more,” that seems to be the underlying philosophy of this universal app, which presents an almost Zen-like simplicity (in terms of interface and toolset), challenging you to make the most of its one basic building block. While this limitation is meant to be a creative motivator, we found it to be a little, well, limiting.
The iOS games market generally isn’t defined by the kinds of action titles with pinpoint-precise controls that dominate consoles. That makes it all the more daring when a game on iPhone and iPad attempts to go in such a direction, and even more impressive when one does it well. Quadropus Rampage manages to leap that particular hurdle with relative ease, though the touch screen interface does keep the controls from feeling particularly on point.