John Carmack and his studio, id Software, have achieved some of the most stunning advances in the history of video games in the past 20 years, and they're generally regarded as graphics geniuses. So when they talked about the graphical capabilities of tablets, our interest was piqued.
John Carmack has created some of the greatest video games of all time. He's helmed successful companies, has more than twenty years of experience in the video game industry, pushed the boundaries of iOS gaming with the recent release of Rage. Oh, and he also moonlights as a rocket scientist as the lead engineer of his own aerospace company, Armadillo Aerospace. When this guy talks, people listen.
If you want to gain a deeper understanding of what it takes to make a bleeding-edge iOS game, you can take a multi-year course on software development, or you can devout a few well-spent moments of your time to chat with John Carmack. Some of you out there may not be familiar with his name, but you’ll most certainly be aware of his work. As the lead designer on groundbreaking games such as Doom, Commander Keen and Quake, Carmack and id Software have helped to define the modern video game. Yesterday, Carmack’s latest creation--Rage--was made available in the iTunes App Store for all iOS devices. Despite his busy schedule, Carmack took the time to speak with us about the game.
You may know John Carmack as the game-maker, the dreamer of dreams of sorts. Carmack is the creative brains behind such computer gaming classics like Quake, and now the mobile development team at id have big plans for iOS. Carmack demoed RAGE on the iPhone at this year's QuakeCon, and now he's speaking out about his plans for the game on all iOS devices.
You know the iPhone is very powerful, but did you know that it can handle some of id's really graphics intensive games, too? John Carmack, the man who brought Doom to our hearts and to our computers, demonstrated Rage on the iPhone during his keynote speech at QuakeCon 2010. The game was running at a very normal 60 frames-per-second, better than the abilities of the Xbox or Playstation 2.
Carmack's demonstration only shows what the iPhone hardware is truly capable of, especially now that the processors are getting beefier with each iteration. The game was shown demonstrated on an iPhone 4, but it could probably, very easily, run on an iPhone 3GS.