2010 is a great year to be a Mac gamer. Steam for Mac has already brought us a new way to play with and against our PC-gaming pals-slash-nemesis, with dozens of hot games that we never had access to before. But those games download to your Mac, and run on your Mac—so if you're Mac isn't up to the minimum specs, no game for you.
OnLive wants to change all that.
Launching today at 6pm Pacific time, the instant-play service streams live games to your Mac or PC, via a browser plug-in. You control the game as if it were running on your local machine, but in reality it's running on a powerful server machine at an OnLive data center up to 1,000 miles away. We spoke to founder and CEO Steve Perlman about the service, plus got our hands on it at E3 just yesterday. Read on to find out more.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
We took some time out with the developers at Mono Touch to discuss their software that allows
developers to create C# and .NET based apps that run on the iPhone and
iPod touch. The app helps independent and big time developers deliver
superb games and applications to the mobile device by offering the tools
to code apps that utilize the iPhone's operating system. Recently, Mono
Touch also released support for the iPad SDK.
Icarus Studios released today a
Beta version of its Mac-compatible platform and the Fallen Earth MMO.
The software will enable players to connect to the same live servers as
PC gamers with game features specifically optimized based on the user's