Don't let the name fool you. Game Week is serious business. Sure, we get to play tons of cool games for hours on end, letting deadlines slip past, drying out our eyes, staying up late, killing the batteries on our iPhones. But still. Serious, serious business.
Besides, who ever said serious business couldn't be fun at the same time? Some jerk, that's who. So have a little bit of serious fun with the Mac|Life team – we might just let you go first on Mario Kart.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
We took some time out with the developers at Mono Touch to discuss their software that allows
developers to create C# and .NET based apps that run on the iPhone and
iPod touch. The app helps independent and big time developers deliver
superb games and applications to the mobile device by offering the tools
to code apps that utilize the iPhone's operating system. Recently, Mono
Touch also released support for the iPad SDK.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.
A cool shooter with an even cooler soundtrack, Bullet Candy Perfect
resembles the renowned top-down shooter Geometry Wars, only with better
graphics. Since you play to the rhythm of the beat, the techno music
really sucks you in, and that synchronicity can be helpful when going
for a perfect run.
Mac gaming fans have one less reason to be envious of their PC-using brothers & sisters, now that Telltale Games has made the official announcement that the episodic Sam & Max is coming with a third season entitled The Devil’s Playhouse -- and it will be available on the PC, Playstation 3 and yes, even the Mac.
PopCap's games aren't ones that require eight-figure budgets and massive media campaigns, but we defy you to find anyone who plays games on any sort of basis who hasn't poured hours into Peggle, Plants vs. Zombies, or one of the studio's other addictive hits. While the company initially made its mark on Mac and PC, the last couple of years have seen expansion to other platforms, notably the iPhone, which has hosted pitch-perfect iterations of those aforementioned favorites.
At the Game Developers Conference in San Francisco today, Razer announced a commitment to
increase support for Mac users. Razer has a wide variety of peripherals
geared directly toward the gaming community, and they committed today to
having Mac drivers for all upcoming Razer products.
Icarus Studios released today a
Beta version of its Mac-compatible platform and the Fallen Earth MMO.
The software will enable players to connect to the same live servers as
PC gamers with game features specifically optimized based on the user's