Riding the success of Disney Infinity's huge console launch last month, the Toy Box app for iPad allows players to build and test their creations from inside Infinity's creation mode, and then transfer it all back to your console. It benefits from the intuitive nature of touch controls and portability that the tablet allows, but struggles with keeping a constant frame rate even when dealing with a low number of items in your world. That takes some of the shine off of the experience, especially when transitioning from a glossy home console game.
Could Nintendo lift its sagging fortunes by releasing its hottest properties on other platforms like iOS or Android instead of keeping them on their own hardware? It's a question we may never have an answer to, but it's fun to speculate. And for our American readers, you'll have plenty of time to do so as we enter the three-day Labor Day weekend, so get out there and enjoy the last blast of summer -- we'll be back with a weekend recap on Tuesday morning!
Don't be surprised if a simple app named "MyStache" suddenly makes it to the top of the App Store's charts by the end of the day; as reported by 9to5 Mac, the app ostensibly does little more than help you add a mustache on a photo, but in reality it serves as an emulator for ROMs for the Nintendo Entertainment System (NES), the Super Nintendo, and the GameBoy.
On the off chance that you need further evidence of mobile gaming's rapidly changing landscape, IDC and App Annie recently released the results of a study demonstrating that revenues for iOS and Google Play gaming rose sharply in 2013's first quarter. Revenues for the handheld gaming devices made by Nintendo fell during the same period. Google's still behind Sony and Nintendo's overall revenue for the time being, but with the rate of growth they reported during their recent I/O, it's expected that Google Play, too, will overtake traditional handheld gaming devices sometime during the next quarter.
2012 marked the year Nintendo finally started to understand the social aspect of video games. Chatting and playing games with friends on the Wii U still isn't quite up to par with the likes of Xbox Live, but it's a start. According to a presentation this afternoon, Nintendo is looking to expand Miiverse a bit, with a smartphone app. Will Nintendo actually break the trend and release something on the App Store?
One of the many things we were able to take away from Apple's unveiling of the new iPad this morning in San Francisco, is that when it comes to messing around the latest iteration of Apple's tablet means business.
The rumor mills are heating up as September enters its second half. Next week we expect things to really get hot and the week after that'll be like living on Mercury. We've got a few of these tasty stories, mainly involving a third (possibly fourth?) carrier for the iPhone, as well as some gaming news sure to make at least one reader squee in our hottest stories of the week round up.
According to an article translated from the Japanese newspaper Nikkei, Nintendo President Satoru Iwata has reaffirmed his position that mobile game development would be bad for Nintendo in the long run.
While no one can deny Nintendo had a huge hit on its hands with the Wii, outside of the living room a very different tale has unfolded. As the iPhone, iPod touch and iPad have risen in popularity, it’s coming at the expense of Nintendo’s own portable game systems.
We love our iPhones, and they're utterly spectacular gaming devices. But that doesn't mean we're blind to the wonders of other gaming systems. It would be silly to ignore the successes of developers on other platforms. This year at the Electronic Entertainment Expo, the Nintendo 3DS showed off some fantastic software. With several iOS developers showcasing many different ways to bring 3D apps to iOS (and with us not wanting to shell out $250 for a 3DS,) we decided to make a list of all the games that are coming out for the 3DS that we're hoping will one day get ported over to the iPhone and iPad.