Running a clandestine agency devoted to fighting diabolical alien invaders is tough, but as XCOM: Enemy Unknown taught us, it gets a lot easier if you can steal things out of the enemy's playbook. And when those things include extreme genetic modifications and hulking robot exoskeletons — two of the biggest features introduced by the Enemy Within expansion — the fight doesn't necessarily get easier, but it does get a lot more interesting.
It's difficult to describe the premise of Papers, Please without making it seem crushingly dull; in some ways, it is. Manning a tiny office, your job is to slowly process a huge line of travelers at the newly opened border of a fictional Eastern Bloc country, checking their papers for discrepancies and rejecting or accepting them depending on whether everything's in order. You're paid by the number of visitors you admit during the few minutes you're open, but make too many mistakes (or "mistakes," whether they're to help someone unfortunate or earn yourself a few easy credits), and you'll be fined — which, given your hand-to-mouth existence, could spell the difference between life and death for your family at home.
Tabletop-gaming classic Shadowrun was released to a subdued audience of pen-and-paper die-hards in 1989, and quickly carved out a niche for itself by fusing fantasy with cyberpunk in a dystopian vision of the future that was all its own. More than 20 years later, Shadowrun Returns (developed by a team led by Shadowrun creator Jordan Weisman) borrows the 2D isometric view from an early '90s Super Nintendo adaptation, but it most embodies the open-ended heart of tabletop gaming. It's really about the democracy of storytelling.