Steve Jobs tends to get a bad rap on account of his near-insufferable nature and his demands for perfection, but a new book by Pixar president and co-founder Ed Catmull demonstrates how the famed animation studio partly changed the Apple co-founder for the better.
Despite the support of nearly every Hollywood studio, cloud locker service Ultraviolet has failed to gain much traction with consumers. Ultraviolet holdout Disney thinks there’s a better way, and the company has released an app to prove it. Disney Movies Anywhere is a free, universal app serving up more than 400 Disney, Pixar, and Marvel movies (no TV shows yet) to any iOS device. Digital-only purchases made via the app are handed off to the iTunes Store, but now include the same kind of Disney Movie Reward perks that DVD and Blu-ray buyers are accustomed to.
Sure, there were new iPads in big and little configuration on display this week, but what really seems to have caught our fancy is Mavericks. That’ll all change of course once we get our hot little hands on these new models, but until we give that a spin for you, here’s what happened on your Mac this week.
Planning on sitting down with your family and watching Disney and Pixar classics like The Lion King and Mater's Tall Tales? You might have a hard time finding them if you bought them through the iTunes Store (or even through Amazon's Instant Video Service). Unfortunately, this currently even affects customers who've already bought the films through the service.
Riding the success of Disney Infinity's huge console launch last month, the Toy Box app for iPad allows players to build and test their creations from inside Infinity's creation mode, and then transfer it all back to your console. It benefits from the intuitive nature of touch controls and portability that the tablet allows, but struggles with keeping a constant frame rate even when dealing with a low number of items in your world. That takes some of the shine off of the experience, especially when transitioning from a glossy home console game.
Thanks in no small part to the perpetual success of Angry Birds, the puzzle game has mutated its own amazingly popular block-breaking sub-genre. Not content to simply ape the competition, Toy Story: Smash It! takes that concept into three-dimensional space, and in doing so makes for one of the best games of its kind on iOS devices. It's a simple concept that makes great use of a familiar property: Buzz Lightyear lobs balls at toy block play sets in Andy’s room, attempting to knock over all of the squeak-toy aliens in as few throws as possible.
Riding high off of the smashing success of the Temple Run and the theatrical release of Disney/Pixar's Brave, Temple Run: Brave blends the properties for a sharp-looking take on the former's speedy running approach, and aims to attract new players with a family-friendly resin. The beautiful update doesn't come without some issues, though, as the $0.99 price tag raises the barrier to entry ever so slightly over the free-to-play original.
Since the death of Apple co-founder Steve Jobs last year, interest in the tech pioneer’s life has accelerated. A journalist who interviewed Jobs extensively over the course of 25 years has recently unearthed audio recordings of those meetings which shed new light on the man, the myth and the legend.
Cars 2 AppMATes is a free iPad app that can be played entirely on its own, letting you drive a virtual, talking car through the familiar world of Radiator Springs from the Disney/Pixar film series, but it's the specially configured plastic cars that make this app unlike anything else out there. Well, when they work properly.
In an interview exclusive on Cult of Mac, Toy Story 3 director Lee Unkrich tells all about his obsession with Apple products. The interview, conducted by guest writer Mike Bastoli, of the Pixar Blog, explains what Unkriches first Mac was, why Apple gets some cameo appearances in Pixar movies, and we also find out that Steve Jobs has personally helped to feed Unkriches affection for Apple products.