Anyone can make a halfway decent iOS game these days, but to create a hit, there’s three criteria: gorgeous graphics, replayability, and simple controls. Built around spectacular frozen sculptures that are quickly blown to bits, Amazing Breaker has this formula down to a science.
Ever since Ernő Rubik crafted his famous cube in 1974, there's been a certain satisfaction in matching color-coded blocks to one another. Nowadays, unless you're a genius you likely gave up on one of those after 10 minutes or looked up a solution. Qvoid similarly tasks players to combine color-coded cubes, only this time you're pushing a cube around a three dimensional plane and it's a lot more forgiving and fun.
Peggle is probably the best iOS game of all time. It's colorful, fun, and sports a roster of characters so sweet they'll give you cavities. But some of the game is so difficult, you can feel more burned than orange pegs after Lord Cinderbottom's fireball skill shot. Luckily, we've got a (really, really) comprehensive guide to becoming the next Peggle Grand Master.
It seems like every week the Mac|Lifecrew is addicted to another app. It's not affected by genre, price, or even the amount of fun we're having, but rather what we've downloaded most recently. The sharing process usually starts the same too, someone says "Hey other editor, have you played this game?" And then all the sudden everyone's playing it and we can't stop. But of all the addicting apps we've found, these are the ones that we just can't stop playing, no matter how hard we try.
I'm not sure what the correlation is between pudding and haunted houses. I've never seen anyone eat pudding in one. Maybe the connection between sweets and scares is Halloween, though I can't recall ever getting pudding while trick-or-treating (it would make the bag all sticky). No matter the tenuous premise, Pudding Panic's concoction of sugar and shocks is a winning formula.
I've always had tremendous respect for the blind. While many cope with this disability every day, I can't even imagine not being able to see where I'm going or play most videogames. Indie developer Ananse Productions won't be able to assist the former, but they could with the latter. Their recent iOS puzzler, Stem Stumper was built from the ground up to be accessible to the vision impaired.
When I was a child I was primarily enamored by giant monsters and building things. Crafting creatures out of Legos or Construx was one of my favorite pastimes. Chillingo's new iOS puzzler, Feed Me Oil, competently combines construction with monsters, videogames, and puzzles, sating my lingering childhood obsessions.
In a title that may challenge the best-selling Angry Birds and Cut the Rope for the top puzzle game slot on the App Store comes the recently released Casey's Contraptions, an iPad game in which you must invent new ways for Casey to put his toys away via 30-plus household items that can be arranged and tested to solve the puzzle. This delightful, Rube-Goldberg title proves that sometimes they get an iOS app just about perfect on the first try.