The last few weeks in the App Store has been very good to gamers. First KATAMARI Amore released (for free), then Psychonauts released in the Mac App Store (coming to next week's GameTime--probably) then Burnout and Scribblenauts came out for iOS. This week I'll take a look at two of the most inventive, addicting games to ever release on iOS.
Most people probably aren't aware of Mobigames incredible iOS game, Edge, from the early days of the App Store. That's because the game was tied up in a major legal battle that kept it off the store for huge swaths of time (synopsis: the gaming industry's most infamous patent troll, Tim Langdell, sues the crap out of anything with the word "Edge" in it, claiming he owns the copyright because his company is named Edge Games.)
Anyone can make a halfway decent iOS game these days, but to create a hit, there’s three criteria: gorgeous graphics, replayability, and simple controls. Built around spectacular frozen sculptures that are quickly blown to bits, Amazing Breaker has this formula down to a science.
Ever since Ernő Rubik crafted his famous cube in 1974, there's been a certain satisfaction in matching color-coded blocks to one another. Nowadays, unless you're a genius you likely gave up on one of those after 10 minutes or looked up a solution. Qvoid similarly tasks players to combine color-coded cubes, only this time you're pushing a cube around a three dimensional plane and it's a lot more forgiving and fun.
Peggle is probably the best iOS game of all time. It's colorful, fun, and sports a roster of characters so sweet they'll give you cavities. But some of the game is so difficult, you can feel more burned than orange pegs after Lord Cinderbottom's fireball skill shot. Luckily, we've got a (really, really) comprehensive guide to becoming the next Peggle Grand Master.
It seems like every week the Mac|Lifecrew is addicted to another app. It's not affected by genre, price, or even the amount of fun we're having, but rather what we've downloaded most recently. The sharing process usually starts the same too, someone says "Hey other editor, have you played this game?" And then all the sudden everyone's playing it and we can't stop. But of all the addicting apps we've found, these are the ones that we just can't stop playing, no matter how hard we try.
I'm not sure what the correlation is between pudding and haunted houses. I've never seen anyone eat pudding in one. Maybe the connection between sweets and scares is Halloween, though I can't recall ever getting pudding while trick-or-treating (it would make the bag all sticky). No matter the tenuous premise, Pudding Panic's concoction of sugar and shocks is a winning formula.
I've always had tremendous respect for the blind. While many cope with this disability every day, I can't even imagine not being able to see where I'm going or play most videogames. Indie developer Ananse Productions won't be able to assist the former, but they could with the latter. Their recent iOS puzzler, Stem Stumper was built from the ground up to be accessible to the vision impaired.