I've always had tremendous respect for the blind. While many cope with this disability every day, I can't even imagine not being able to see where I'm going or play most videogames. Indie developer Ananse Productions won't be able to assist the former, but they could with the latter. Their recent iOS puzzler, Stem Stumper was built from the ground up to be accessible to the vision impaired.
When I was a child I was primarily enamored by giant monsters and building things. Crafting creatures out of Legos or Construx was one of my favorite pastimes. Chillingo's new iOS puzzler, Feed Me Oil, competently combines construction with monsters, videogames, and puzzles, sating my lingering childhood obsessions.
In a title that may challenge the best-selling Angry Birds and Cut the Rope for the top puzzle game slot on the App Store comes the recently released Casey's Contraptions, an iPad game in which you must invent new ways for Casey to put his toys away via 30-plus household items that can be arranged and tested to solve the puzzle. This delightful, Rube-Goldberg title proves that sometimes they get an iOS app just about perfect on the first try.
You know the feeling. You've been wracking your head for what seems like ages trying to solve a puzzle, but nothing sticks. After a while you just want to smash it to pieces just to break the state of mental stagnation. Thankfully there's Woozzle, an iOS game for those who like solving spacial puzzles, but get restless going too long without any action.
The ingenious Puzzle Quest, which hit the Mac in 2008, the iPhone in 2009, and the iPad in 2010, was essentially a role-playing game, only all the "combat" is turn-based match-three face-offs against AI-controlled opponents. Bejeweled battles, basically. The formula was addictive, satisfying total RPG newbies and more hardcore players alike. Puzzle Quest 2, a universal app for iPhone and iPad, is more of the same, but it's cranked up the "epic" dial.