First released in 2004 for the PlayStation 2, Grand Theft Auto: San Andreas still ranks among the biggest, most ambitious, and most impressive games ever made. With an open game world that spans three distinct cities and miles of open countryside in between, it tells a story that starts with petty gang wars in a facsimile of early '90s L.A., and eventually balloons to include government conspiracies, jetpacks, and massive casino heists that lead to absurd wealth. The idea that it's now playable on our phones is a little mind-blowing — and yet here it is, without visible sacrifice or compromise, looking, sounding, and playing just like we remember. Well, almost.
The releases of Grand Theft Auto III and Grand Theft Auto: Vice City a while back were impressive enough at the time, but today Rockstar announced that the beloved Grand Theft Auto: San Andreas would be making its way to iOS as early as next month. And it gets even better. According to the press release, it'll even support the Made for iPhone game controllers that just hit shelves in the previous weeks.
After years of targeting Google's partners with lawsuits, including going toe-to-toe against Google-owned Motorola, Apple has yet to square off against its Mountain View adversary in the courtroom... until now. And while we get ready to follow what could be the biggest trial of the Patent Wars to date, Apple also took a moment this week to effectively flip off the U.S. federal government and its seemingly neverending quest to collect user information from tech companies. Read on as we review one of the most interesting weeks in Cupertino's legal adventures this year.
Like its predecessors, Gangstar Vegas takes many of its cues from popular open-world action games like Grand Theft Auto and Saints Row, offering plenty of story-driven missions and a large setting to explore. As such, you can expect to drive around in stolen cars, engage in gunfights with random thugs, and perhaps even run over a pedestrian or two. It may not win any awards for innovation or originality, but this robust copycat offers plenty of pick-up-and-play entertainment if you can overcome its unreliable controls.
Grand Theft Auto III was arguably the most influential game of the early ‘00s, ushering in a new age of huge open worlds and criminal anti-heroes, and its release on iOS earlier this year was a pretty significant achievement for mobile gaming. Where GTAIII pioneered, however, its sequels refined and perfected – and just as it did 10 years ago, Grand Theft Auto: Vice City improves on its trailblazing predecessor in nearly every imaginable way.
When Max Payne was first released on PC and consoles in 2001, there was nothing else like it. Featuring exceptional voice acting, a gritty storyline that could have been ripped from the pages of a James Ellroy novel, and action-packed gameplay that felt like it was on loan from a John Woo film, it quickly became the blueprint for countless other games. Slow-motion shootouts? Firing two guns whilst jumping through the air? You can thank Max Payne for them both. Now, more than a decade later, it’s finally available for iOS gamers to enjoy as Max Payne Mobile.
While the game release season is finally cooling down on the PC and console side of things, iOS gaming isn’t even stopping for gas. There are so many great games on this platform that every month of the year is full of amazing releases. You don’t need to look further than this week’s games (Lunar Racer, The Sims FreePlay, and Batman Arkham City Lockdown) for proof.
This was one of the most interesting and exciting weeks for iOS gaming in recent memory...if you're a specific type of gamer. There's not much on offer this week for the average casual gamer (except the future money tree Snoopy's Street Fair), but if you're a hardcore gamer this is the week for you. There's some juicy drama coming to the tablet gaming space with GameStop beginning to stock Android tablets, and Rockstar has said some other Grand Theft Auto games could make it to iOS in the future.
It’s been an enormous month for major studios bringing major game series to iOS. First we got a port-over of the Nintendo DS's favorite, Scribblenauts, and then Burnout Crash was announced. We also caught wind of a couple of other high-profile stars coming to the App Store in a easy-to-peruse click-through gallery.
In an open letter to the world today, Google Senior Vice President and Chief Legal Officer David Drummond decided to take a few moments and explain to all of us "what's happening" with regard to Apple, Microsoft, Android, how patents work, a free market economy, and the future of smartphones.
Drummond went to the mat early and often, reiterating the claim that 550,000 Android devices are activated every day, but then stating that this success has spawned "a hostile, organized campaign against Android by Microsoft, Oracle, Apple and other companies, waged through bogus patents."