On consoles, The House of the Dead: Overkill took one of the most well-trodden premises imaginable – shooting zombies in first-person, on rails – and used it to create one of the most memorably over-the-top games of all time. Taking tropes from grindhouse horror movies and cranking them to ridiculous levels, HotD:O was gruesome, hectic, and – as its characters awkwardly shoehorned f-bombs into nearly every sentence – so deliberately crass that it was impossible to see it as anything other than a comedy. The iOS version, subtitled The Lost Reels, scales all that back considerably.
Sonic the Hedgehog's rough modern history on consoles is well-documented, and his traditional iOS entries have likewise been hit-or-miss. Lately, Sega's tried to improve the blue blur's fortunes on the App Store by pairing his iconic look and abilities with tried-and-true mobile formulas. Sonic Jump aped the Doodle Jump formula with middling results, and now Sonic Dash aims to put the hero into a behind-the-back endless runner. While it's certainly a better thematic fit than the former title, this awkward entry never quite finds its footing.
Sometimes, you don't want things like "depth" or "complexity" from a game. Sometimes it's enough to control something very fast as it fills the sky with explosions, and in that regard, After Burner Climax delivers beautifully. An iOS port of a 2006 arcade shooter, Climax keeps it fairly simple: as the pilot of one of three high-end fighter jets, your job is to target and destroy everything in front of you until it is no longer in front of you. And even if that doesn't sound appealing, the ridiculous speed and raw destructive capability Climax offers may be enough to draw you in.
Back in 2000, Jet Set Radio was nothing short of groundbreaking, with slick cel-shaded graphics, a fantastic soundtrack, and a skate-punk aesthetic that seemed daring in the pre-Grand Theft Auto III era. Twelve years after its release on Sega’s Dreamcast console, it’s been popping up again on nearly every available gaming device — including, most recently, the iPhone, iPad, and iPod touch.
Sonic the Hedgehog's many previous App Store exploits have all been ports of past favorites or newer multiplatform releases, so to see Sega pursue a brand new mobile experience in the form of Sonic Jump is encouraging. Granted, as you'll notice immediately from the screenshots, "new" may not be the best word to describe a title that pays very obvious tribute to Doodle Jump and its ilk. That's not necessarily a problem, as Namco Bandai showed that such a pairing can work wonders with Pac'n-Jump, but Sonic Jump doesn't quite find the sweet spot between its disparate origins.
Something of a mixed bag of news kicked off this second week in October on Monday, with rumors of a Mac mini refresh, news that Crazy Taxi will be driving onto iOS devices soon and hey, even a one-click Mac solution for hiding that annoying Newsstand icon -- assuming you never use it in the first place. Read on to find out about all of this and much more...
We don't even want to think about how many quarters we pumped into the arcade version of Zaxxon back in the early '80s, but 30 years later, SEGA has a sequel you can own for only four of those plays back in the day.
Welcome back to another "app-tacular" Wednesday edition of the overnight recap, which finds a host of your favorite Mac and iOS apps getting updates big and small. Need a faster browser to read MacLife.com? Opera has a new Retina-friendly beta just for you. Troubled by iTunes Match? SuperSync 5 might be able to cure what ails you. It's all right here in one convenient place, so read on!
The shortest distance between two points is a line, right? So what's the shortest distance between three logs, through a barrel of TNT, and around a bald eagle? Turns out it's still a line -- cut with the axe wielded by the mighty Jack Lumber. Luckily, the game isn't just a re-skinned knock off of Halfbrick's successful Fruit Ninja formula, as it actually improves upon it in a way that respects the original.
Who says the big guys can't lend a hand to independent developers now and again? SEGA announced a new publishing initiative this week to help indies get their wares into the hands of the public, and already has the first title ready to go.