It’s been a few years since the last totally new Tony Hawk-branded skateboarding game, but Activision plans to revive the long-running franchise with an exclusive new mobile entry this summer. Tony Hawk’s Shred Session reimagines the trick-centric game for touchscreen devices, taking a behind-the-back view in portrait orientation and letting you swipe to perform different moves as you follow a set path through each environment.
Zynga’s Skateboard Slam pulls out some solid tricks and coasts over the finish line without ever breaking a sweat, although its upgrade and level unlocking systems seem cynically balanced to drive additional in-app purchases. In a fun, surprisingly deep, but ultimately somewhat frustrating experience, you stack up gnarly trick combos and race through four vibrant worlds of 10 levels each in a challenge-based single-player campaign, along with multiplayer match-ups.
Despite its 3D graphics, physics engine, and any marketing material you may have seen, Touchgrind Skate 2 is not a realistic skateboarding game. For one, there is no rider, only a pair of fingers spectrally guiding a deck through a series of blunt stalls, 50-50 grinds, and kickflips — it’s skateboarding by marionette. If there’s one aspect of Touchgrind Skate 2 that comes across as completely authentic, it’s that skateboarding is difficult and requires practice. Amazingly, that proves a pretty effective hook.