It was a weird, wild weekend for tech fans, with CinemaNow restoring customer store credit on Friday night, AT&T going on the offensive over cell phone unlocking and Netflix cutting off developer access to its public API. Missed those stories? Fear not, we're kicking off the week with a recap of those and other tales from the world of tech, so read on...
On Tuesday, rumors began circulating about Sony's next console, just revealed as the PlayStation 4, and integration with tablets. A big part of the scuttlebutt focused on the ability to possibly play streamed games via the cloud. During Wednesday night's conference, Sony did acknowledge some use of tablets with the next-generation console, but precise details are still a bit slim.
The non-stop tech news craziness of the Consumer Electronics Show officially kicks off on Tuesday, but that doesn't mean Monday was without a deluge of announcements. Thankfully, the team at our sister site, TechRadar, were on hand to bring us all the latest from Las Vegas. Here's a rundown of some of the biggest stories from CES on Monday.
Audio editing applications come and go like the seasons — Bias Peak and Apple’s Soundtrack Pro are now history, and while GarageBand, Logic, and Adobe Audition all vie for attention (along with Audacity and a few others), Sony has finally brought the popular Windows editor Sound Forge Pro to the Mac. While this should warm the hearts of Mac musicians and audio engineers, the fact is that this first version has enough rough spots to give us some pause in considering it ready for prime time.
When you're as big as Apple, you're bound to win some and lose some. This week, Apple wound up with the short stick, with a Delaware court ruling that the iPhone maker infringed on three patents from a holding company with ties to Sony and Nokia.
Apple's courtroom brawls over patents may be an annoyance for the public at large as much as they are the defendants, but they've had one very interesting side effect: We get to see photos and sketches of what our favorite products could have looked like.
“Monday, Monday, so good to me…” If The Mamas and the Papas don’t get you fired up on this fine Monday, then perhaps we’ll get your heart racing with the latest tech news coming over the data pipes. Elgato’s got a new way to record video gameplay, Sony is launching an iOS app for Music Unlimited and Motorola may be facing layoffs after the Google acquisition -- read on for the rest of the Monday, May 21, 2012 news!
New Sony boss Kazuo Hirai is determined to to return flailing Sony to its former days of glory in consumer electronics -- not to mention profitability -- but the road ahead will be paved with pink slips as the CEO regroups into “One Sony.”
At a cost of $899.99 (body only), the Sony Alpha 65 is $500 cheaper than the Alpha 77 that was launched at the same time, but it has the same 24.3 million effective pixel sensor, making it the joint highest resolution APS-C format camera available.
Sony’s PS Vita finally saw it’s official North American release last week, prompting glazed eyes and hungry salivation in gamers across the continent. With it’s speedy four core ARM A9 processor, 512MB of RAM, 128MB of VRAM, multiple input options, as well as built-in GPS, 3G and Wi-Fi connectivity, the Vita is currently the most powerful handheld gaming platform available to consumers.
That said -- as any kid with a cardboard box and a head full of dreams will tell you -- you don’t need the most powerful gizmo in its class to have a great time. With this in mind, we decided to take a look at how the PS Vita stacks up against our favorite portable gaming platform: iOS on iPhone, iPod touch, and iPad. After spending a week with the PS Vita, and a number of years with iOS, here’s what we found.