Spore sprouts a new world, growing and changing in unexpected ways. Part game, part design program, and always playful, Spore leads you on a journey from tiny creature to colonizer of the galaxy. You create the experience as much as the developers at EA’s Maxis studio; you build the main creature, vehicles, structures, and even adapt whole planets along the way. And your choices determine your path; choosing an herbivore mouth for an early creature might eventually lead you to form a peaceful society that negotiates its way out of trouble.
Don't have an Intel-based Mac, iPhone, or iPod touch, but still want to sample Spore? EA has launched Spore Origins for iPods, available now. The $4.99 game mirrors the version for generic mobile phones, scaled back slightly from the upcoming iPhone edition.
According to our Mad Scientist's Handbook, more eyes means more vision.
EA has confirmed that Spore Origins for the iPhone and iPod touch is on track to launch in September. Mac Spore will release on September 7, but because that falls on a Sunday, mobile players might have to wait until Monday to get it at the App Store. We recently gave the near-final mobile version a few tilts and learned how it differs from versions of Spore.
Spore starts small. A simple life form--you, specifically--merrily swims around in primordial goo, absorbing nutrients. Nothing matters outside of this pool, not the rock basin that holds it, the continent that cradles the rock basin, the planet that holds the continent, the solar system that contains the planet, or the galaxy that surrounds the solar system. None of that matters--yet. Spore keeps its focus on the immediate goal, a race to survive and grow. Just like those scaling worlds, there’s always a hungry creature bigger than you.
Apple displayed games at its iPhone SDK event, with EA, Sega, and Apple itself unveiling upcoming products. Sega will release a tilt-sensitive version of Super Monkey Ball, its marble-in-a-maze franchise. Apple showed Touch Fighter, an OpenGL space-pilot game where you lean the iPhone to steer and tap the screen to fire. And EA announced plans to bring a version of Spore to the iPhone. Release dates aren’t available for Super Monkey Ball or Touch Fighter, but EA is targeting a September release for iPhone Spore. In addition to the creature simulation, EA has “other [iPhone] games in early stages of development,” according to EA spokesperson Trudy Muller. While Apple announced that all iPhone products would also work on the iPod touch, EA didn’t offer any comment about Spore’s specific phone-free compatibility.
In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on September 7, 2008. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.) We recently stopped by EA’s Maxis office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.