The second episode of Camouflaj’s original iOS stealth-action affair République is now available to download—but only for season pass owners. Those who’d rather purchase the five-part experience in individual increments will have to wait until tomorrow to get the next entry. Metamorphosis, the latest episode, puts a significant focus on a new location—the maze-like library—and its keeper, librarian Señor Luis Octavo, who aims to help heroine Hope escape the facility and uncover the truth behind it.
Film noir combines beautifully with graphic novel aesthetics and stealth puzzling in Third Eye Crime, the debut effort from the ex-Bungie team at Moonshot Games. With a story full of twists and turns and a smooth lead character, it's a super-slick offering, and there's plenty of great level design to back up the style. This iOS original turns one particular film noir convention on its head, casting you not as a private detective but as Rothko, a telepathic art thief dragged into a mess he'd have rather avoided entirely.
Most notable stealth-action games — including Metal Gear Solid, Tom Clancy’s Splinter Cell, and Mark of the Ninja — make sneaking about and leaving enemies undisturbed merely an option, also providing the ease and capability of dealing out death as desired. Not so in the first episode of République, which follows Hope, a teenage girl held captive for possessing revolutionary materials within the school of a totalitarian regime. Aside from wielding the occasional pepper spray bottle or a one-time-use taser, she’ll need to creep around every corner and stay totally unseen to avoid being recaptured. And unlike in the average stealth affair, you’re not even directly controlling her actions.
Punishing puzzle-platform games are nothing new on iOS, but Stealth Inc. raises the bar in both creativity and challenge with the inventive gauntlet of deadly devices it sends you merrily charging through. Trapped inside a cloning facility, your mission in this clever puzzler is to escape with your hide intact. That's not so easy when there's a vast network of closed-circuit cameras watching from all directions. Outsmarting these mechanical overseers to circumvent the many dangerous traps is a real thrill — assuming you don't mind dying a lot in the process.
"Level 22" is not a glamorous name. It’s generic. It doesn’t inspire excitement. Without context, it could mean practically anything. So it’s the perfect way to reference a floor of an equally generic corporate tower, which also happens to be where you work. The trouble here is that it’s a weekday, and after a night of heavy celebrating for your birthday, you’re not at your desk. If the boss finds out you’re late, you’re fired. How do you keep your job? If you’re a fan of Hideo Kojima’s classic, quirky stealth-action series, Metal Gear Solid, you probably already know that your only recourse is to sneak all the way back up to your desk on the 22nd floor through increasingly complex scenarios.