When you begin a game of Stickets, the emptiness of its 5x5 grid is a vast expanse of possibility. You have four shapes, all L-blocks made up of three squares each. These squares alternate in color between three set tones, with the palette randomly ordered. Each L-block, unable to be rotated, can be placed anywhere on the screen as long as there’s room to accommodate its shape, and when placed it plays an ambient tone. Once on the grid, the block is replaced with one of a different color arrangement, with the same rotation. Your sole objective: Make three or more squares of the same color touch so you can clear them from the board. There’s no timer, and the only score is the number of moves you manage to rack up. What do you do? Stickets' total lack of forgiveness generates a brilliant iPhone puzzle experience.