Resurrecting a beloved old gaming franchise for a modern audience seems like a challenging, thankless task. Even if you succeed in making something great, you run the risk of alienating existing fans if you stray too far from the original formula. When the alien-fighting strategy revival XCOM: Enemy Unknown was released last year on PC and consoles, however, it accomplished something we thought was impossible: It made just about everyone happy.
When Craig Stern, the singular force behind Chicago video game developer Sinister Design, unsuccessfully tried to fund his Mac game Telepath Tactics at the tail end of 2012, he saw the result not as a closed door, but as an opportunity — a chance to refocus both the campaign and the game itself to better execute his battle plan. And now that the second Kickstarter has doubled its original goal and generated much more backer enthusiasm with a few days still left to go, he spoke with Mac|Life to discuss how initial crowdfunding failure doesn't have to be ultimately fruitless.
I've always found something deliciously epic about giant robots blasting and smashing the hell out of one another. Hunks of scrap metal flying everywhere and the sound of thunderous gunfire go together like peanut butter and jelly in my book. While it's certainly based on the venerable mech battling franchise, MechWarrior: Tactical Command doesn't quite capture the thrill of battling inside the cockpit of a huge death machine. But it does offer a mostly serviceable real-time strategy romp through miniaturized killer robot territory.
War has broken out on the moon -- again! -- and Allied victory is up to you in Military Madness: Neo-Nectaris, an iOS sequel to 1990’s venerable turn-based strategy game, Military Madness. True to its old-school roots, Nectaris delivers hours of simple yet deep solo gameplay and occasionally punishing difficulty. Despite a clunky presentation, die-hard touchscreen generals will find plenty to like.
After an enormously successful run on the Windows, Linux, Mac OS X and Wii platforms, 2D Boy’s “World of Goo” has finally made its way to the iOS platform and is now available for the iPad. After several amazing, mind-shattering hours of World of Goo goodness, here's what we came up with make your own World of Goo experience amazing.