There was never any real doubt that 2012’s turn-based strategy darling XCOM: Enemy Unknown would be a good fit for iOS. Its isometric battlefields, uncomplicated menu-driven controls, and methodical turn-based pace all practically screamed for a touch-based interface. The only question was what it would look like once it got there—and now that it's here, we can say it’s lost impressively little in the translation.
Resurrecting a beloved old gaming franchise for a modern audience seems like a challenging, thankless task. Even if you succeed in making something great, you run the risk of alienating existing fans if you stray too far from the original formula. When the alien-fighting strategy revival XCOM: Enemy Unknown was released last year on PC and consoles, however, it accomplished something we thought was impossible: It made just about everyone happy.