On the off chance that you need further evidence of mobile gaming's rapidly changing landscape, IDC and App Annie recently released the results of a study demonstrating that revenues for iOS and Google Play gaming rose sharply in 2013's first quarter. Revenues for the handheld gaming devices made by Nintendo fell during the same period. Google's still behind Sony and Nintendo's overall revenue for the time being, but with the rate of growth they reported during their recent I/O, it's expected that Google Play, too, will overtake traditional handheld gaming devices sometime during the next quarter.
Summer is rapidly approaching, and with that comes the burden of moving. Whether your family is expanding and needing more space, college kids are returning home, or you're a young urban professional fearful that your roommate is trying to cook you into a stew, we all get locational angst. With all of the sketchy services out there, it can be exceptionally difficult to find the living situation that works for you. Well, be bound by Craigslist and its Machiavellian promise no longer.
It's our last recap of the week, which means the weekend is once again upon us! There are plenty of Thursday updates you'll want to get a heads-up about before wrapping up the work week, particularly for owners of mid-2012 MacBook Air models. Don't be shy, dig in and enjoy our bite-sized nuggets of tech news -- it will only take a few minutes!
If you were a gamer with an Apple II in the mid-'80s, there are a few names likely to stir nostalgic echoes somewhere deep in your heart; names like Choplifter, Hard Hat Mack, Ultima, and (most relevant to this review) Karateka. The first-ever game by Prince of Persia creator Jordan Mechner, Karateka finally reappeared as a rhythm-based remake in late 2012, but now Mechner's giving old-school Karateka fans what they really want: the unvarnished original, adapted for iOS and fitted with tweaks designed to tug at our sense of nostalgia (while also making the game less frustrating).
To the surprise of virtually no one, Android and iOS dominated almost all of the smartphones shipped in the first quarter of this year, but the real surprise came with the two companies duking it out for third place.
As you've probably heard, Apple's App Store hit 50 billion downloads on Wednesday, which means we've all been waiting with bated breath to find out who the lucky so-and-so was -- and which app they purchased.
Google I/O kicked off in San Francisco on Wednesday with an exceptionally long keynote mostly aimed at developers this time around. Aside from the three bits included in our recap today, the only real news for consumers was a version of the Samsung Galaxy S4 with stock Android coming June 26 -- and surprisingly, the rumors of Android 4.3 (or an even higher version) didn't quite pan out. But hey, the conference has two more days, so maybe we'll hear something today…?
Firaxis, the developer behind Civilization, has been busy on Apple platforms lately. The past few weeks brought us an excellent Mac port of XCOM: Enemy Unknown and the kid-friendly iOS strategy game Haunted Hollow, and now the company's rolled out Sid Meier's Ace Patrol, a free-to-play, turn-based tactics game set in the skies above World War I.
Would you like to enjoy download speeds around 1Gbps from a mobile device? Sure you would. Unfortunately, we'll all have to wait until 2020 for 4G LTE to get smoked, but companies like Samsung are already hard at work on the future tech that will be required to make such speeds a reality. If that's too far into the future for you to worry about, fear not: Most of our Tuesday recap is focused on the here and now.